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Bug
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Resolution: Incomplete
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P3: Somewhat important
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None
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6.8.0
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None
Hello!
I tried to that:
StaticRigidBody {// could also be a dynamic one
id: aestWall
position: ...
scale: scaleA
Model {
id: model
source: "qrc:/my/mesh.mesh"
scale: scaleB
materials: DefaultMaterial {
diffuseColor: "#888800"
}
}
collisionShapes: ConvexMeshShape {
source: model.source
}
}
There is no indication or recommendation In the documentation on how scale is managed in this case.
At first, I thought CollisionShapes herits its scale from the StaticRigidBody, but I believe it is completely independent. It may be useful to indicate that in https://doc.qt.io/qt-6/qtquick3dphysics-shapes-bodies.html
Is there any better choice in term of performance, here ?