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  1. Qt
  2. QTBUG-132174

Use the previous texture for the pool in MediaCodecTextureHandles

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    • Icon: Task Task
    • Resolution: Unresolved
    • Icon: P2: Important P2: Important
    • None
    • None
    • Multimedia
    • None
    • Android
    • 1f2e5d9e1 (dev), 3686282e0 (dev), 81e93c051 (dev), 9035373c9 (6.9), 989d4faad (6.9), 10c7b437d (6.9), 0aff094df (6.8), 11998ae9e (6.8), 7084d4ec4 (6.8)

      currently, the underlying texture is stored in the texture converter, which is incorrect. It will lead to side effects if a user gets 2 or more frames from the same mediaplayer and render them sequentially.

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            qtmultimediateam Qt Multimedia Team
            artemiy Artem Dyomin
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              Created:
              Updated: