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  1. Qt
  2. QTBUG-13349

Directional light shaders don't work correctly

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    • Icon: Bug Bug
    • Resolution: Done
    • Icon: P2: Important P2: Important
    • Some future release
    • 4.7.0
    • Qt3D
    • None
    • fc72017a6829452df12c0e7be556d991e6822a9f

      Run the "sphere" example - some of the faces flip between black and back again. Then modify QGLPainter::isFixedFunction() to return true. The faces are fine. Seems to be a problem with directional light sources and the built-in shaders in Qt/3D.

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            rweather Rhys Weatherley (closed Nokia identity) (Inactive)
            rweather Rhys Weatherley (closed Nokia identity) (Inactive)
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