Details
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Bug
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Resolution: Done
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P2: Important
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4.7.0
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None
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fc72017a6829452df12c0e7be556d991e6822a9f
Description
Run the "sphere" example - some of the faces flip between black and back again. Then modify QGLPainter::isFixedFunction() to return true. The faces are fine. Seems to be a problem with directional light sources and the built-in shaders in Qt/3D.