Details
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Suggestion
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Resolution: Unresolved
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P3: Somewhat important
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None
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6.9
Description
When baking a scene, the RAM usage can be quite high. This is due to the fact that every lightmap texel uses 100 bytes of data and they are all created at the same time for every Model that partakes in baking. This texel data contains colors, normals etc used for ray tracing, but maybe this could instead be calculated on-demand at the cost of potentially lower performance.