Uploaded image for project: 'Qt'
  1. Qt
  2. QTBUG-134752

Lightmap baking uses a lot of RAM

XMLWordPrintable

    • Icon: Suggestion Suggestion
    • Resolution: Unresolved
    • Icon: P3: Somewhat important P3: Somewhat important
    • None
    • 6.9
    • Quick: 3D

      When baking a scene, the RAM usage can be quite high. This is due to the fact that every lightmap texel uses 100 bytes of data and they are all created at the same time for every Model that partakes in baking. This texel data contains colors, normals etc used for ray tracing, but maybe this could instead be calculated on-demand at the cost of potentially lower performance.

        No reviews matched the request. Check your Options in the drop-down menu of this sections header.

            qt.team.graphics.and.multimedia Qt Graphics Team
            jokarlss Jonas Karlsson
            Votes:
            0 Vote for this issue
            Watchers:
            1 Start watching this issue

              Created:
              Updated:

                There are no open Gerrit changes