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  1. Qt
  2. QTBUG-134801

Lightmapping: Add a "texels per unit" setting for approximating lightmap resolution

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Details

    • Suggestion
    • Resolution: Unresolved
    • P3: Somewhat important
    • None
    • None
    • Quick: 3D

    Description

      It might be more convenient to have a "texels per unit" setting in Lightmapper instead of having a baked lightmap size hint in the model. The resolution might be scene dependent and having it be something you can tweak easily would be useful for finding the right size.

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            qt.team.graphics.and.multimedia Qt Graphics Team
            jokarlss Jonas Karlsson
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