Details
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Suggestion
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Resolution: Unresolved
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Not Evaluated
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None
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None
Description
VectorImage should have some API to manipulate animations. The easy ones are pause/play and looping.
In addition, it would be very useful for testing and advanced use cases if you could set the current time of a top level and it would adapt to all the animations in the scene, but this might be difficult. Qt Quick Timeline could be investigated as one possible solution to this problem.