Details
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Bug
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Resolution: Fixed
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Not Evaluated
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None
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6.2, 6.4, 6.6, 6.8, 6.9
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None
Description
Hello,
I have my rendering pipeline which is giving weird triangles when rendering on Qt RHI on Raspberry Pi (4 / 5).
- Other vulkan apps seem to work fine, e.g. vkcube
- The exact same binary & shaders works fine with vulkan on other AArch64 platforms, e.g. a macmini M1 running Asahi Linux.
- I see the artifacts both in X11 as well as with vkkhrdisplay platform plug-in
- It happens on every shader, even the simplest gl_FragColor.xy = gl_FragCoord.xy / vec2(1920,1080);
- It does not happen with the same shaders with the GLES RHI backend on the same hardware
I attached two images, one rendered at the window size, one rendered at a smaller resolution. So the issue seems to be when rendering to a texture ? otherwise I'd expect to see the graphics bug also on the final render.
Tested with:
- OS: Debian Bookworm
- Kernel 6.6 and Kernel 6.12
- Mesa 23.1 and 24.2