Details
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Bug
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Resolution: Unresolved
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P2: Important
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None
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6.9
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None
Description
When the scene is rotated and an axis is disabled, drag doesn't activate on the proper axis.
Steps to Reproduce:
- Run the snippet
- Start dragging the first ball exclusively over the scene's Y axis
- Try to drag the ball over the scene's X axis
- Then try to drag the ball over the scene's Y axis again
EXPECTED
DragHandler activates on the proper axis movement relative to the DragHandler.
ACTUAL
When the scene is rotated 90 degrees, DragHandler activates only on the disabled axis, although it correctly calculates the drag distance from the proper one after that.
import QtQuick 2.15 Rectangle { color: "#333" height: 480 objectName: "dragRotation" rotation: 90 width: 480 Rectangle { id: ballX color: dragHandlerX.active ? "blue" : "lightsteelblue" height: 80 objectName: "ballX" radius: width / 2 width: 80 x: 100 y: 200 DragHandler { id: dragHandlerX cursorShape: Qt.IBeamCursor xAxis.enabled: true yAxis.enabled: false } Text { anchors.centerIn: parent color: "white" horizontalAlignment: Text.AlignHCenter text: ballX.objectName + "\n" + dragHandlerX.centroid.position.x.toFixed(1) + "," + dragHandlerX.centroid.position.y.toFixed(1) + "\n" + ballX.x.toFixed(1) + "," + ballX.y.toFixed(1) } } Rectangle { id: ballY color: dragHandlerY.active ? "blue" : "lightsteelblue" height: 80 objectName: "ballY" radius: width / 2 width: 80 x: 300 y: 200 DragHandler { id: dragHandlerY cursorShape: Qt.IBeamCursor xAxis.enabled: false yAxis.enabled: true } Text { anchors.centerIn: parent color: "white" horizontalAlignment: Text.AlignHCenter text: ballY.objectName + "\n" + dragHandlerY.centroid.position.x.toFixed(1) + "," + dragHandlerY.centroid.position.y.toFixed(1) + "\n" + ballY.x.toFixed(1) + "," + ballY.y.toFixed(1) } } }
Attachments
Gerrit Reviews
For Gerrit Dashboard: QTBUG-136354 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
642149,6 | Map DragHandler delta to the scene | dev | qt/qtdeclarative | Status: NEW | +2 | 0 |