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  1. Qt
  2. QTBUG-136611

OpenGL: Layering breaks culling

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    • e32d335c8 (dev), c42721eb3 (6.10), d9036636a (6.9), c7aa4f814 (tqtc/lts-6.8)

      It seems that the winding order gets reversed with layering.

      For example, a `ShaderEffect` that has `cullMode: ShaderEffect.BackFaceCulling` is not displayed if it is a child of a layered item (does not need to be a direct child). In that case, culling the front face does the job, even the item is not rotated to show its back face, so I assume it is a winding order issue.

      This does not seem to be a problem with Vulkan.

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            lagocs Laszlo Agocs
            fuzun Fatih Uzunoglu
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