Details
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Bug
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Resolution: Unresolved
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Not Evaluated
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None
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6.8.3
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None
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Various GPU's vendors/models
Various Windows 10/11 build version
Description
Observing this when analyzing our users' crashes in Sentry.
It's never reproduced in our testing environment, so I have no idea about step/preconditions.
Unhandled exception at 0x00007FFBC65398A0 (d3d11.dll) in b04f204a-c693-499c-95df-b29ad6f85ae1.dmp: 0xC0000005: Access violation reading location 0x000000000000010C.
Call stack:
d3d11.dll!CContext::TID3D11DeviceContext_UpdateSubresource_<1>() Unknown > Qt6Gui.dll!QRhiD3D11::executeCommandBuffer(QD3D11CommandBuffer * cbD) Line 2914 C++ Qt6Gui.dll!QRhiD3D11::endFrame(QRhiSwapChain * swapChain, QFlags<enum QRhi::EndFrameFlag> flags) Line 1402 C++ Qt6Gui.dll!QRhi::endFrame(QRhiSwapChain * swapChain, QFlags<enum QRhi::EndFrameFlag> flags) Line 10870 C++ Qt6Quick.dll!QSGRenderThread::syncAndRender() Line 772 C++ Qt6Quick.dll!QSGRenderThread::run() Line 979 C++ Qt6Core.dll!QThreadPrivate::start(void * arg) Line 273 C++ [External Code]
There are also a lot of warnings in affected user logs (we collect it as Senty's breadcrumbs), such us:
Failed to build uniform buffer of size 128 bytes
Failed to build uniform buffer of size 76 bytes
Failed to build texture for QSGPlainTexture (size 14x16)
Failed to (re)build vertex/index buffer of size 168
Failed to (re)build vertex/index buffer of size 10000
Failed to create distance field glyph cache
etc.