Details
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Suggestion
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Resolution: Unresolved
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Not Evaluated
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Description
Currently soft shadows are not possible with Quick3D out of the box. We need to research a way to create soft shadows. Unity does this with SDF: https://docs.unity3d.com/Packages/com.unity.visualeffectgraph@12.0/manual/sdf-in-vfx-graph.html
There is little documentation of the raymarching techniques with the Quick3D available but at least all enablers are alredy there.
Need of his has been reported by the demo team: https://bugreports.qt.io/browse/QTDEMOS-888