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  1. Qt
  2. QTBUG-137818

Asset importer should use the units from the file

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      When importing a 3D object to Qt, the asset importer should use real units they were made in. For example in Unity the default scale is one meter. If the asset itself differs from that it should be mapped as such. Having a value of "1" can have so many different meanings and this causes confusion.

      Dimensions to be used would be  meters, centimeters etc.

       

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            inho Inho Lee
            javihria Jarko Vihriälä
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