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  1. Qt
  2. QTBUG-139035

Depth offset for PrincipledMaterial

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    • 6.10
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      Add property to Principled material control z offset in the vertex shader.

      In addition to the depth bias which affects sorting we should have offset that is not counted in the sorting. This can be used to tweak specific z-fighting cases where the material meshes are e.g. sandwiched or overlapping.

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            qt.team.graphics.and.multimedia Qt Graphics Team
            e0150566 Janne Roine
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