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Bug
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Resolution: Unresolved
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P2: Important
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None
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6.10
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None
qt_D_GGX called from qt_specularGGXBSDF returns INF in some cases. When the color buffer is a floating point one, this gets written out as-is.
While these white pixels are not necessarily noticable on screen, this then causes vastly amplified problems when there is a postprocessing effect. With SSGI for example, we may end up with NaN values over a much larger area.
With SSGI on this can lead to results such as this in some frames: