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  1. Qt
  2. QTBUG-141616

OpenXR: In-scene alpha blending looks different than blending against passthrough

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • Icon: P2: Important P2: Important
    • None
    • 6.10, 6.11
    • Quick: 3D

      By default, we perform alpha blending in sRGB space. Passthrough blending is performed in linear colour space by the device, so it looks very different

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            qt.team.graphics.and.multimedia Qt Graphics Team
            tvete Paul Olav Tvete
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