Details
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Suggestion
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Resolution: Done
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P2: Important
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Some future release
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None
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ea793bada0d764cd13a3a82806917d79839d3ebb, 04ce4fa977096103e8ee494888f8f079d659a2e6
Description
Currently Qt/3D could only get modelview matrix which translates everything to eyes coordinate.
But in many cases, world coordinate is better (to calculate the light scattering and global illumination, etc).
Most 3D engine supports this feature. It would be nice if Qt/3D could support.