Details
Description
QGLSceneNode applied translation twice to the modelview matrix:
======== Node: 0x1026a1fd0 - =========
start: 0 count: 0 children:0: 0x1026b7df0
position: (-30.9923, 19.3865, 0.0000)
local transform: identity
geometry: NULL
material: NONE
no effect set
======== Node: 0x1026b7df0 - =========
start: 0 count: 66 children:
local transform: identity
geometry: 16 indexes, 16 vertices
material: NONE
no effect set
virtual void QGLSceneNode::drawGeometry(QGLPainter*)
ModelView: QMatrix4x4(type:General
1 0 0 -61.9846
0 1 0 38.773
0 0 1 0
0 0 0 1
)
Transform: QMatrix4x4(type:Identity
1 0 0 0
0 1 0 0
0 0 1 0
0 0 0 1
)