- 
    Bug 
- 
    Resolution: Done
- 
    P2: Important 
- 
    4.7.2, 4.7.3, 4.8.x
- 
    None
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        41287c411cb4b1019d12a49ddf7a738174a42f25
This is the vertex shader program example in the qt documentation: 
program.addShaderFromSourceCode(QGLShader::Vertex,
     "attribute highp vec4 vertex;\n"
     "attribute mediump mat4 matrix;\n"
     "void main(void)\n"
     "
");
The matrix should be uniform  -> "uniform mediump mat4 matrix;\n"
Then a uniform location has to be querieed:
old: "int matrixLocation = program.attributeLocation("matrix");"
new: "int matrixLocation = program.uniformLocation("matrix");"
Without these changes, the example doesn't work, because later in the code "matrix" is set as uniform value.
"program.setUniformValue(matrixLocation, pmvMatrix);"
Also you should consider renaming "matrix" to "ModelViewProjectionMatrix"