Details
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Suggestion
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Resolution: Unresolved
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P3: Somewhat important
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None
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5.0.0
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None
Description
To minimize early jitters and memory consumption of SceneGraph applications, the glyph cache(s) could be shared across processes. Pre-generating caches for some fonts and writing systems might also be considered to improve performance in the startup of applications.
Attachments
Issue Links
- relates to
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QTBUG-29264 Rendering stalls in glyph cache
- Closed