- 
    Bug 
- 
    Resolution: Done
- 
    P2: Important 
- 
    4.7.3
- 
    None
- 
    Environment:
 Windows 7 SP1
 QGLInfo:
 {noformat}
 QGLFormat::openGLVersionFlags: 1.1 1.2 1.3 1.4 1.5 2.0 2.1
 QGLFormat::hasOpenGL: true
 QGLFormat::hasOpenGLOverlays: false
 QGLPixelBuffer::hasOpenGLPbuffers: true
 QGLFramebufferObject::hasOpenGLFramebufferObjects: true
 QGLFramebufferObject::hasOpenGLFramebufferBlit: true
 QGLShaderProgram::hasOpenGLShaderPrograms: true
 OpenGL vendor string: NVIDIA Corporation
 OpenGL renderer string: Quadro FX 580/PCI/SSE2
 OpenGL version string: 2.1.2
 OpenGL extensions:
 GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer
 GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture
 GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex
 GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions
 GL_ARB_fragment_program GL_ARB_fragment_program_shadow
 GL_ARB_fragment_shader GL_ARB_framebuffer_object
 GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging
 GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture
 GL_ARB_occlusion_query GL_ARB_pixel_buffer_object
 GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex
 GL_ARB_seamless_cube_map GL_ARB_shader_objects
 GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync
 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc
 GL_ARB_texture_cube_map GL_ARB_texture_env_add
 GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
 GL_ARB_texture_env_dot3 GL_ARB_texture_float
 GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
 GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle
 GL_ARB_texture_rg GL_ARB_transpose_matrix
 GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
 GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object
 GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos
 GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once
 GL_EXTX_framebuffer_mixed_formats GL_EXT_Cg_shader GL_EXT_abgr
 GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color
 GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
 GL_EXT_blend_minmax GL_EXT_blend_subtract
 GL_EXT_compiled_vertex_array GL_EXT_depth_bounds_test
 GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced
 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit
 GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object
 GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4
 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
 GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
 GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal
 GL_EXT_secondary_color GL_EXT_separate_shader_objects
 GL_EXT_separate_specular_color GL_EXT_shadow_funcs
 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D
 GL_EXT_texture_array GL_EXT_texture_buffer_object
 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc
 GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
 GL_EXT_texture_edge_clamp GL_EXT_texture_env_add
 GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer
 GL_EXT_texture_lod GL_EXT_texture_lod_bias
 GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB
 GL_EXT_texture_shared_exponent GL_EXT_texture_swizzle
 GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra
 GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
 GL_KTX_buffer_region GL_NVX_conditional_render GL_NV_blend_square
 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image
 GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample
 GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance
 GL_NV_fragment_program GL_NV_fragment_program2
 GL_NV_fragment_program_option GL_NV_framebuffer_multisample_coverage
 GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float
 GL_NV_light_max_exponent GL_NV_multisample_coverage
 GL_NV_multisample_filter_hint GL_NV_occlusion_query
 GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object
 GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range
 GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners
 GL_NV_register_combiners2 GL_NV_shader_buffer_load
 GL_NV_texgen_reflection GL_NV_texture_barrier
 GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
 GL_NV_texture_expand_normal GL_NV_texture_rectangle
 GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3
 GL_NV_transform_feedback GL_NV_vertex_array_range
 GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory
 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2
 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_S3_s3tc
 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture
 GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint
 WGL_EXT_swap_control
 {noformat}Environment: Windows 7 SP1 QGLInfo: {noformat} QGLFormat::openGLVersionFlags: 1.1 1.2 1.3 1.4 1.5 2.0 2.1 QGLFormat::hasOpenGL: true QGLFormat::hasOpenGLOverlays: false QGLPixelBuffer::hasOpenGLPbuffers: true QGLFramebufferObject::hasOpenGLFramebufferObjects: true QGLFramebufferObject::hasOpenGLFramebufferBlit: true QGLShaderProgram::hasOpenGLShaderPrograms: true OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: Quadro FX 580/PCI/SSE2 OpenGL version string: 2.1.2 OpenGL extensions: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXTX_framebuffer_mixed_formats GL_EXT_Cg_shader GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NVX_conditional_render GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program2 GL_NV_fragment_program_option GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_S3_s3tc GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control {noformat}
- 
        91bfffc3da1486b0dc0a5a75dbf9addd71b37c3d
When installing Qt3D using the Windows binary installer, it assumes user have their Qt installed in c:\qt\4.7.3, and create shortcut to that directory, although it has detected the Qt installation in other directorys. 
For example, even if user have installed their Qt in c:\qt\4.7.3vs2008, the installer will still create shortcut to c:\qt\4.7.3\qglinfo.exe.