Details
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Epic
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Resolution: Out of scope
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P2: Important
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None
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None
Description
- In order to have 3d objects interact in compelling ways.
- As a Qt Developer
- I want to be able to use physics simulations in my applications.
Solution Assumptions:
- Bullet3D?
- Physics environments will be cleaned up automatically
- Only 1 physics environment
- A given entity will be controlled by either the QML or Physics engine, not both (dichotomous control)
- A 1:1 Mapping between Item3Ds? and physics objects is acceptable if it makes the API or implementation better or easier.
- updates to the physics simulation apply to the next physics update