Description
when depth of a dome is changed, it displays the unusual. Only the default (3) is working fine.
QGLBuilder builder; QGLSceneNode *root = builder.sceneNode(); QGLMaterial *coneMaterial = new QGLMaterial; coneMaterial->setAmbientColor(Qt::gray); coneMaterial->setDiffuseColor(Qt::gray); QUrl urlLid; urlLid.setPath(QLatin1String(":/only_cone1_mod.jpg")); urlLid.setScheme(QLatin1String("file")); coneMaterial->setTextureUrl(urlLid); int coneMat = root->palette()->addMaterial(coneMaterial); builder.newNode()->setObjectName(QLatin1String("cone")); QGLCylinder myCylinder (0.75, 0.15, 0.75, 36, 25, true, true); myCylinder.setBaseEnabled(false); myCylinder.setTopEnabled(false); builder << myCylinder; builder.currentNode()->setMaterialIndex(coneMat); builder.currentNode()->setEffect(QGL::LitDecalTexture2D); cone = builder.currentNode(); root->addNode(cone); QGLMaterial *domeMaterial = new QGLMaterial; QUrl url; url.setPath(QLatin1String(":/icecream1_mod.jpg")); url.setScheme(QLatin1String("file")); domeMaterial->setTextureUrl(url); int domeMat = root->palette()->addMaterial(domeMaterial); builder.newNode()->setObjectName(QLatin1String("dome")); QGLDome myDome(0.75,4); //myDome.setBaseEnabled(false); builder << myDome; builder.currentNode()->setMaterialIndex(domeMat); builder.currentNode()->setEffect(QGL::LitDecalTexture2D); dome = builder.currentNode(); cone->addNode(dome); dome->setPosition(QVector3D(0,0.5,1)); cone->setPosition(QVector3D(0,0,-0.75)); cylinder = builder.finalizedSceneNode(); cylinder->setParent(this);