Details
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User Story
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Resolution: Done
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P2: Important
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None
Description
- Given a 3D asset in QML as a Mesh object.
- When I create a new Mesh with a model-tree based on getting sub-branches of that asset (by supplying a formatted string that uniquely identifies the root nodes of those sub-branches).
- Then a Mesh with a new scene-graph containing references to those model nodes and their children are returned.
- And the reference is to a copy of that node, or the original node, depending on user parameters.
Developer notes:
I wish to be able to specify something like this:
Mesh { id: model source: "bike.3ds" } Item3D { mesh: model } Item3D { mesh: model.get(bike.body.wheel1) x: -5 z: 5 }
This will help to resolve outstanding issues of corner cases fore model breakdown being inaccessible to users, as well as improve memory performance (currently we would potentially need to load a model twice - once for items which use the "complete" model, and once for the broken down sub-branch).
SP: 4