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  1. Qt
  2. QTBUG-22236

Frame synchronized sprites

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      SpriteImage (and preferably ImageParticle) need to be able to play sprites at one sprite frame per rendered frame for full visual quality.

        For Gerrit Dashboard: QTBUG-22236
        # Subject Branch Project Status CR V

            aalpert-nokia Alan Alpert (closed Nokia identity) (Inactive)
            aalpert-nokia Alan Alpert (closed Nokia identity) (Inactive)
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