Details
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Type:
Bug
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Status: Closed
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Priority:
P1: Critical
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Resolution: Done
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Affects Version/s: 5.0.0
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Fix Version/s: 5.0.0
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Component/s: Quick: SceneGraph
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Labels:None
Description
It appears that a check for m_image.isNull() in QSGPainterNode::paint() is leading to blank Viewports in Qt3D QML.
For a Viewport with its renderMode set to BufferedRender, it seems that a null m_image is expected behaviour.
I've suggested a patch that makes this check more specific.