Description
I noticed, that if you specify a global light in your QML Viewport item, it is not transformed at all, no matter how the camera is rotated.
If the light is however attached to an item e.g
Cube { light: my light }
it works fine.
The bugreport applies for point and directional light
Attachments
Issue Links
- is replaced by
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QTBUG-22414 Positional Lighting is incorrect
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- Closed
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