Details
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Bug
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Resolution: Done
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P3: Somewhat important
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5.0.0
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None
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Ubuntu
Description
- Run the attached qml
- Bring the FPS down to -1 with the right hand FPS controls
- With each decrease the animation slows slightly
- The Rate field will show Timer, the sprite will be animating quickly
- Push the FPS back up to about 10
- The indicated FPS will be 10, but the sprite will be animating at about 1fps, until the animation completes
- Press frameSync
- Again the effect only occurs on the next loop
Decreasing the value takes effect immediately, increasing does not.