Uploaded image for project: 'Qt'
  1. Qt
  2. QTBUG-26129

keep particles on the GPU

    XMLWordPrintable

Details

    Description

      Currently, even repetitive particles need to re-emit every frame if they die out. For simple, repetitive cases, the shader should be able to just recycle everything and not even require a new timestamp attribute to be passed along.

      This will require GPU randomization on input variables though.

      Attachments

        No reviews matched the request. Check your Options in the drop-down menu of this sections header.

        Activity

          People

            416365416c Alan Alpert
            aalpert-nokia Alan Alpert (closed Nokia identity) (Inactive)
            Votes:
            0 Vote for this issue
            Watchers:
            3 Start watching this issue

            Dates

              Created:
              Updated:
              Resolved:

              Gerrit Reviews

                There are no open Gerrit changes