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  1. Qt
  2. QTBUG-29548

Write scene graph examples on using textures

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    Details

    • Type: Suggestion
    • Status: Closed
    • Priority: P2: Important
    • Resolution: Done
    • Affects Version/s: 5.0.1
    • Fix Version/s: 5.1.0
    • Component/s: Quick: SceneGraph
    • Labels:
      None
    • Commits:
      15e58df3386b5438f6ae114a51ad4a258085e70b

      Description

      I'm thinking two examples. One where we use QSGNode::preprocess to render an FBO on the scene graph thread and one where we use a shared OpenGL context on a background thread to render an FBO.

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            Assignee:
            sletta Gunnar Sletta
            Reporter:
            sletta Gunnar Sletta
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              Dates

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              Updated:
              Resolved:

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