On Windows, if direct rendering is not available it falls back to indirect rendering.
On Mac, if direct rendering is not available it fails without trying to fall back to indirect rendering.
I think on Mac it should try indirect rendering if it fails to create context with direct rendering.
|For Gerrit Dashboard: QTBUG-29641|
|47600,1||Cocoa: Do not use NSOpenGLPFAAccelerated flag for GL context||4.8||qt/qt||Status: MERGED||+2||0|