Details
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Bug
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Resolution: Incomplete
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Not Evaluated
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None
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5.0.1
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Windows 8 64 bit / win32-msvc2012
Description
I wanted to build Qt from sources using win32-msvc2012, since I don't want to use the default ANGLE opengl backend.
I passed the following during configure:
-no-angle -opengl desktop
But Qt just does not care at all! ANGLE is still built and used ... I also noticed the EGL libs were built (is it normal for regular desktop OpenGL?).
Then I built Qt3D and the small opengl info program clearly shows that it's ANGLE and not my pure NVIDIA OpenGL.
It seems like something in a config file overides my settings, I could not manager to get a build with pure desktop OpenGL.
Any workaround? Can I force not using ANGLE by editing some config file?