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  1. Qt
  2. QTBUG-30452

Impossible to buld with pure OpenGL desktop on Windows: ANGLE always used

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Details

    • Bug
    • Resolution: Incomplete
    • Not Evaluated
    • None
    • 5.0.1
    • GUI: OpenGL
    • Windows 8 64 bit / win32-msvc2012

    Description

      I wanted to build Qt from sources using win32-msvc2012, since I don't want to use the default ANGLE opengl backend.

      I passed the following during configure:

      -no-angle -opengl desktop

      But Qt just does not care at all! ANGLE is still built and used ... I also noticed the EGL libs were built (is it normal for regular desktop OpenGL?).

      Then I built Qt3D and the small opengl info program clearly shows that it's ANGLE and not my pure NVIDIA OpenGL.

      It seems like something in a config file overides my settings, I could not manager to get a build with pure desktop OpenGL.

      Any workaround? Can I force not using ANGLE by editing some config file?

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            kleint Friedemann Kleint
            mpalomas Michaƫl Palomas
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              Resolved:

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