Description
iOS: Make sure we're deleting framebuffers in the right context
When a QWindow was destroyed, we'd delete its corresponding buffers,
but failed to make the correct EAGLContext current first. This would
result in deleting/invalidating buffers for another window (whatever
window's context was current at the time), and that window would then
seemingly stop rendering anything, and turn black on rotation.
Attachments
Issue Links
- is required for
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QTBUG-32183 Issues to be fixed in 5.1.1 (next patch release)
- Closed