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  1. Qt
  2. QTBUG-32694 Qt Quick SceneGraph 5.2
  3. QTBUG-32699

Make antialiasing mode configurable

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    • Icon: Technical task Technical task
    • Resolution: Done
    • Icon: P2: Important P2: Important
    • 5.2.0
    • Quick: SceneGraph
    • None
    • bedd2b43782b919ad8646238d43623b539af25cd

      The default Qt Quick items currently use opacity combined with a custom material and additional vertices to do antialiasing. OpenGL supports doing antialiasing through multisampling. On some systems multisampling comes at a high cost and it is not as nice as the vertex-based antialiasing, but on most systems multisample based antialiasing means:

      • Antialiased primitives are drawn as opaque, resulting in better batching and reduced blending, resulting in significantly better performance
      • Multisampling can be done by the hardware and is "for free"
      • Tile-based renderers (such as SGX, Mali) can do multisampling in hardware which means it is for free...

      ssh://codereview.qt-project.org:29418/playground/scenegraph.git's customcontext reintroduces the multisample based primitives using the "msaa" config option. We should move this to Qt quick and make it an option on for instance QQuickWindow::setAntialiasingMode() or something like that.

        For Gerrit Dashboard: QTBUG-32699
        # Subject Branch Project Status CR V

            sletta Gunnar Sletta
            sletta Gunnar Sletta
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