-
Type:
Bug
-
Status: Closed
-
Priority:
Not Evaluated
-
Resolution: Done
-
Affects Version/s: 5.1.0
-
Fix Version/s: 5.2.0
-
Component/s: Core: Plugins
-
Labels:None
-
Environment:OSX 10.8
For example, while setting Qt::FramelessBorderHint on the QWindow. This can cause the qquickshadereffectsource to get stuck:
// Crate large textures on high-dpi displays. if (sourceItem()) textureSize *= d->window->devicePixelRatio(); const QSize minTextureSize = d->sceneGraphContext()->minimumFBOSize(); // Keep power-of-two by doubling the size. while (textureSize.width() < minTextureSize.width()) textureSize.rwidth() *= 2; <- rwidth is 0 here.