Details
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Bug
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Resolution: Done
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P1: Critical
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5.2.0 Alpha
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Windows 8.1, GCC 4.8.1. mingw-64 r5984, OpenGL, Intel Graphics 2000.
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103d943afc2197bbf27df64d65360b5b2dad0d5b
Description
Using the versions on GIT after the 5.2 alpha, all QtQuick applications crash right on start here.
The 5.2 Alpha 1 and versions before it, all works nice.
The error is :
QOpenGLShader::compile(Fragment): ERROR: 0:8: '' : No precision specified for (float) *** Problematic Fragment shader source code *** #ifndef GL_FRAGMENT_PRECISION_HIGH #define highp mediump #endif varying highp vec2 sampleCoord; uniform lowp sampler2D texture; uniform lowp float color; // just the alpha, really... void main() { vec4 glyph = texture2D(texture, sampleCoord); gl_FragColor = vec4(glyph.rgb * color, glyph.a); } *** Renderer failed shader compilation: "" The program has unexpectedly finished.
Attachments
Issue Links
- is required for
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QTBUG-33305 Issues to be fixed before Qt5.2 Beta1 release
- Closed
For Gerrit Dashboard: QTBUG-33912 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
67533,1 | Be explicit about precision specifiers. | stable | qt/qtdeclarative | Status: MERGED | +2 | 0 |