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  1. Qt
  2. QTBUG-36978

Share QOpenGLContext between QQuickWidgets

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      Currently, each QQuickWidget uses its own QOpenGLContext, meaning we are looking at "one texture atlas and glyph cache per qquickwidget instance + materials +textures. Maybe 10Megs each? Plus whatever the context itself costs" [according to Gunnar]

      We should probably be doing the same thing the basic render loop does.

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            lagocs Laszlo Agocs
            tvete Paul Olav Tvete
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