Details
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Bug
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Resolution: Unresolved
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P2: Important
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None
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5.2.1, 5.3.0 Alpha
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None
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Windows 64 bit OpenGL build; tried official 5.2.1 and 5.3.0 from snapshots - both have this problem
Description
I was testing a simple qml file with animated PNG using PropertyAnimation. There is this simple event handler:
onStopped: { if (to===320) to=8; else { to=320; gc(); } start(); }
I've noticed that my app was steadily "eating" memory. I've tried my qml in qmlsceen and it had the same problem also.