- 
    Bug 
- 
    Resolution: Done
- 
    P1: Critical 
- 
    5.3.0 Beta1
- 
    None
- 
        dc051f28b865e54d3834824ffea6f2562f0836c1
They are initially white instead of gray with zeros. Apparently the first onPaint call of the canvas elemnts doesn't have an effect. I've added a little hook into onPainted to save the results of the first and second painting as images. Clearly, the first one is blank and the second one has some content.
    onPainted: {
        // You can only do one of those at a time as it will crash on some recursively-locked mutex.
        //if (++numPaints === 1) {
        //    save("/tmp/timemarks1.png")
        //    console.log("painted", timeMarks.numPaints);
        if (++numPaints === 2) {
          save("/tmp/timemarks2.png")
          console.log("painted", timeMarks.numPaints);
        }
    }

