Details
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Bug
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Resolution: Done
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P2: Important
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5.3.0, 5.4.0
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None
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0d3dc8c9e4ee07895c952d48faa55cf4f4b00b7b
Description
See:
http://testresults.qt-project.org/ci/QtDeclarative_dev_Integration/build_01469/linux-g++_developer-build_OpenSuSE_13.1_x64/log.txt.gz
http://testresults.qt-project.org/ci/QtDeclarative_stable_Integration/build_02121/linux-g++_developer-build_OpenSuSE_13.1_x64/log.txt.gz
One thing I can imagine is that the scenegraph kicks in before Component.onCompleted in the javascript test and paints a frame. On a threaded render loop this typlically results in 7 scenegraph events and a 1 frame paint event. However, if everything is offset by 8 events then event 32 should still not be a QQmlProfilerClient::HandlingSignal. Also, does that OpenSuSE actually do threaded rendering?