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Bug
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Resolution: Invalid
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Not Evaluated
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None
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5.3.1, 5.3.2
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None
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Windows 8.1 OpenGL build
In the frame buffer I create a quad (render to texture). In ortho projection (1:1 to screen space).
Then, I want to show that texture. So I pass it to QSGSimpleTextureNode.
But when I change ImageItem size (my QML element), image jumps (increase/decrease size, seems like uv tex coordinates calculates wrong)... (It is better to see)
Please look attachment.
P.S. In the example, for simplicity, I used old OpenGL commands, but the same behavior with shaders (I guess there is no difference, after all, except "ortho" matrix).