Uploaded image for project: 'Qt'
  1. Qt
  2. QTBUG-41491

strange QSGSimpleTextureNode behavior

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Invalid
    • Icon: Not Evaluated Not Evaluated
    • None
    • 5.3.1, 5.3.2
    • Quick: SceneGraph
    • None
    • Windows 8.1 OpenGL build

      In the frame buffer I create a quad (render to texture). In ortho projection (1:1 to screen space).

      Then, I want to show that texture. So I pass it to QSGSimpleTextureNode.

      But when I change ImageItem size (my QML element), image jumps (increase/decrease size, seems like uv tex coordinates calculates wrong)... (It is better to see)

      Please look attachment.

      P.S. In the example, for simplicity, I used old OpenGL commands, but the same behavior with shaders (I guess there is no difference, after all, except "ortho" matrix).

        No reviews matched the request. Check your Options in the drop-down menu of this sections header.

            sletta Gunnar Sletta
            tower120 Diduh Andrey
            Votes:
            0 Vote for this issue
            Watchers:
            2 Start watching this issue

              Created:
              Updated:
              Resolved:

                There are no open Gerrit changes