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  1. Qt
  2. QTBUG-42486

simple texture node's alpha channel will not be used when the node's opacity set to 1.0

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    • Icon: Bug Bug
    • Resolution: Done
    • Icon: P4: Low P4: Low
    • 5.5.0
    • 5.3.0, 5.3.1, 5.3.2, 5.4.0 Beta
    • Quick: SceneGraph
    • None
    • 54ec039a975c746991600056a8c352fa697fe50b

      when the opacity set to 1.0, it will ignore the texture nodes' alpha channel. and any value less than 1.0, like 0.99 will use the texture nodes' alpha value.
      the optimization trick for 1.0 and ignore the texture's alpha channel is not good.

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            sletta Gunnar Sletta
            emailhy He Yang
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              Created:
              Updated:
              Resolved:

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