-
Suggestion
-
Resolution: Done
-
P2: Important
-
5.7.0
Several 3D file formats allow to define multiple meshes in a single model.
Usually (at least on OBJs) you can give those meshes a name.
It would be very important to be able to access those meshes by name from QML and C++ to allow animations of a "multi-part" object.
This is also pretty important for skeletal animation.
Thanks