Details
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Bug
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Resolution: Unresolved
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P1: Critical
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None
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Some future release
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None
Description
QOpenGL Buffers might not get freed in the backend, after a new mesh functor was created.
I encoutered this problem while rendering a mesh and changing its color over and over again during runtime. I double checked my code and made use of QSharedPointers when possible. The memory still grows and the application chrashes. I already talked with lemire_p about this and he proposed that I should report this bug.