Priority: P4: Low
Affects Version/s: None
Fix Version/s: None
Component/s: Core: State Machine
please make UnconditionalTransition publically usable.
Perhaps QUnconditionalTransition, or something.
I think this may be interesting, since one can then do:
This is an easy way, to conditionally specify
- to leave a state immediately on entering
- or not (if TargetState is nullptr).