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  1. Qt
  2. QTBUG-47446

suggest adding PerVertexTransMaterial (transparent version of PerVertexMaterial)

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Details

    • Suggestion
    • Resolution: Unresolved
    • Not Evaluated
    • None
    • 5.7.0
    • Qt3D
    • None

    Description

      Ok, here's my last transparency suggestion. Example included. Note how ambient is computed using a scalar from the diffuse provided by the vertex colors.. GL3 shaders only.

      Attachments

        1. pervertextrans.frag
          1 kB
        2. pervertextrans.vert
          0.4 kB
        3. T3PerVertexTransMaterial.cpp
          7 kB
        4. T3PerVertexTransMaterial.h
          3 kB
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            seanharmer Sean Harmer
            rcoreilly Randall O'Reilly
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            Dates

              Created:
              Updated:

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