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  1. Qt
  2. QTBUG-48983

Improve collision service API to deal with BVHs

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    • Icon: Bug Bug
    • Resolution: Done
    • Icon: P3: Somewhat important P3: Somewhat important
    • None
    • 5.6.0 Alpha
    • Qt3D

      The collision service should be able to accelerate using some kind of spatial data structure. We already calculate a BVH of spheres s using that would be the obvious choice.

      Perhaps adding in hierarchical information to the QBoundingVolume would be enough to solve this.

      It may still be an option to later use other spatial data structures such as octrees, bsps etc.

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            mkrus Mike Krus
            seanharmer Sean Harmer
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