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Suggestion
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Resolution: Done
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P2: Important
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5.6.0 Beta
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a01d00c0fa54786328349083b46a6ade792e38a5
Add a render state that enables GL_PROGRAM_POINT_SIZE so that gl_PointSize can be used in the vertex shader.
For Gerrit Dashboard: QTBUG-49997 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
144330,6 | Added QPointSize RenderState | 5.6 | qt/qt3d | Status: MERGED | +2 | 0 |