Details
Description
The crash can be reproduced with attached program, which creates and deletes a sphere in a timer loop. The material is owned by the sphere entity, so it also gets deleted. The attached application needs to be in examples folder of qt3d to work, as it is a modified example.
The end cause for the crash is the null RenderStateNodes inside the collection parameter given to addToRenderStateSet(). RenderStateCollection::removeRenderState() is never called for destroyed materials, so the states for deleted nodes are retained.
Qt3D SHA: faf56f50608f9391d2a73ed7c61bfdd9c2afab78
Same crash can be also seen in scene editor e.g. when resetting the scene (File/New). Scene editor SHA: 8342887bba58cf3e43d70441ba5435c3a76e9aca
The call stack:
1 Qt3DRender::Render::RenderStateNode::impl renderstatenode_p.h 69 0x7fee9fc2c5a 2 Qt3DRender::Render::addToRenderStateSet renderviewjobutils.cpp 400 0x7feea17e1e2 3 Qt3DRender::Render::RenderView::buildDrawRenderCommands renderview.cpp 574 0x7feea033605 4 Qt3DRender::Render::RenderView::buildRenderCommands renderview.cpp 535 0x7feea0332fc 5 Qt3DRender::Render::RenderViewJob::run renderviewjob.cpp 137 0x7feea17ca4a 6 Qt3DCore::AspectTaskRunnable::run task.cpp 91 0x7feec2b5785 7 QThreadPoolThread::run qthreadpool.cpp 99 0x66b8eaeb 8 QThreadPrivate::start qthread_win.cpp 393 0x66b97ab8 9 _callthreadstartex threadex.c 376 0x7feead8a105 10 _threadstartex threadex.c 359 0x7feead8a357 11 BaseThreadInitThunk kernel32 0x76f559bd 12 RtlUserThreadStart ntdll 0x7718a2e1