Details
Description
The shadow map example just shows a black window not the scene as it should.
Debugging shows it is because all the lighting related uniforms are set to vec3(0) as a result of removing the ParameterMapper element. I have a fix and will push in a moment.
Attachments
For Gerrit Dashboard: QTBUG-53737 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
161026,2 | Fix shadow-map-qml example | 5.7.0 | qt/qt3d | Status: MERGED | +2 | 0 |
163148,1 | Fix shadow-map-qml example | dev | qt/qt3d | Status: ABANDONED | 0 | 0 |