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    Bug 
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    Resolution: Done
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    P2: Important 
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    5.5.1
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    None
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        b61c774ce58d15bfc26a2a75b55e3f5eefbcdcc2
Steps to reproduce the issue:
- Extract the attached file (animatedSpriteInfiniteLoop.zip) and run it with "qmlscene animatedSpriteInfiniteLoop.qml"
- Click on it.
Outcome:
The process enters into an infinited loop inside QQuickSpriteEngine::assembledImage(). More speficically inside "while (framesLeft > 0)
" as framesLeft is never decremented because "copied/frameWidth" in the expression "framesLeft -= copied/frameWidth;" always resolves to zero because copied < frameWidth.
Comments:
Got a simple fix in the works.
- duplicates
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                    QTBUG-28844 Memory leak when using AnimatedImage -         
- Closed
 
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- relates to
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                    QTBUG-24869 Use of MNG with a LOOP block causes memory leak in AnimatedImage QML element -         
- Open
 
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                    QTBUG-55808 AnimatedImage Memory occupancy -         
- Closed
 
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